There are several genres of computer games on the market, ranging from simple card games, to more complex video games like adventure and action games. In this article, first discuss the various kinds of computer games generally available. The architecture of computer games varies considerably. From the earliest varieties of computer games, like the “word games,” the complexity of the game has increased dramatically. To play such games, one not only needs a good command of the English language, but good hand eye coordination as well.
The two major sub-genres of computer games are simulation and adventure. Simulators are those that give the player an opportunity to act as a part of a moving character in the game. They can drive, fly, fight battles, and even work with other characters. The player is thus allowed to experience the world through the eyes of the character he is controlling. Adventure simulators give the same opportunity for adventure, but allow the player to perform tasks that require travel, such as journeying through many lands.
Computer game logic is used in many game engines. The advantage of using computer game logic is that it enables the programmer to control all the aspects of the game story line at the same time. For example, in a vehicle game the player can input the speed and the height of the car, in order to control the direction of the game’s movement. Thus, instead of the traditional, and often monotonous, act-out storyline, the player is allowed to decide what to do in each scene.
Another major category of computer games are action and strategy games. These are generally multiplayer games, where there is interaction not just between the characters in the game, but between various players simultaneously. Action and strategy games give the player the opportunity to take on a wide variety of roles. They may be a civilian trying to prevent a terrorist organization from taking over a city, a military unit fighting an enemy overseas, or a corporation trying to protect its own interests in an international conflict.
Computer games differ from video games in another way: they do not have a player who acts out a scenario and then reacts to events within the game environment. Instead, computer games present situations and then ask the player to find a solution to the problem presented. The player is rewarded only for doing so successfully. Action and strategy games are thus more similar to computer graphic-based simulations, in which the player is given a limited amount of memory (a palette) and is required to solve puzzles to move from one area to another. In contrast, adventure games allow the player to explore uncharted areas of the virtual world, often using multiple senses (like sight, sound, and smell), in search of objects, characters, or monsters. A good example of this type of game is the Legend of Zelda, which is known for its excellent puzzles and challenging gameplay.
Despite their differences, both adventure and action/adventure games require a basic understanding of the nature of the genre, as well as a basic familiarity with computers. Most PC owners playing adventure and action games are expected to know nothing about the inner workings of their computers, but to be able to follow simple instructions and click on menus. In short, PC gamers are expected to be “cool” and familiar with computer terminology when playing. This is a fun fact, because it illustrates that PC gaming is actually a very broad genre. People of all ages and from all walks of life can play.
As mentioned earlier, the most popular style of PC game is the turn-based strategy game. This genre is relatively easy to learn, requiring only a basic knowledge of strategy and computer programming to be successful. For this reason, many people who would otherwise be intimidated by computer graphics are instead drawn to strategy games, which can be incredibly visually stimulating, while also requiring only basic knowledge of how the PC works. A good example of a turn-based strategy game would be Age of War, which is highly popular with PC gamers.
An interesting thing about the turn-based strategy genre is that there is a tremendous amount of room for innovation and experimentation. In other words, if you and your friends are looking to design an adventure or a simulation game where you can travel the world and earn gold, experience other cultures, find artifacts, and so on, you have a lot of freedom in design. You can start with one idea, develop it, and further tweak it until you are satisfied with the final product. Likewise, if you want to do combat with another player, you have plenty of ways to make it work. You can create a multiplayer battle screen, for example, where players can see each other through the use of an overhead view, and even connect to other players through chat. There are literally endless possibilities.